Kiwi | what you do, how you feel

A Converstation Explored: "Your Morning"

One of the most important parts of machine learning is how we converse with applications/devices. For example Amazon's Alexa provides a conversational interface to the home, Apple's Siri, Google's Assistant or Facebook M create a method to speak to your phone like an assistant. Each of these all allow for methods to speak and message via an "automated" experience. Facebook created their chatbot messenger framework to produced some interesting "AI" assistants which can schedule meetings or book flights. A challenge for these systems is determining a common framework of language interaction. One method to explore is conversation flows; ask yourself how does a person converse... read more »

Growing your App from 0 to 10,000 Users

Over the last three months, a portion of the Kiwi team has been running an experiment to create an intelligent application. Our app, Pepper, uses our users' happiness levels to: Allow for powerful contextual data Encourage users to become self aware Find insights for self coaching Three product buckets were used to encourage growth: Attract: person to person (personable touch point) Engage: simple value (digital intelligent diary) Retain: monthly new features To do this we first determined the method of interaction; a new medium of communication are chatbots; they allow for a low cost interaction touch point for new users, since they are using an app... read more »

Privacy and Emotional Context in AR/VR

A key aspect to having a heads up display is being able to provide non invasive insight to people around you. So, how can a system deliver value without invading privacy? The focus of content can be limited to what you can see yourself and still provide value by increasing overall awareness of what's in your field of view. One example is demonstrating a guess to whether someone's feeling positive, neutral, or negative. This can be accentuated by having an image notifier pop up in your HUD before disappearing after a fixed time (like three seconds). This is enough time for your mind to register the... read more »

Augmented Reality: Exploring Heads Up Displays

An important facet of augmented reality is ensuring your field of vision and interaction remains front and centre while ambient information is still accessible in your field of vision. The standard rule of thumb for any display design is as follows: 1) Information read from top-left to bottom-right: So in AR your top left quadrant is the primary location for the most pertinent information, including alerts and primary control. This is the same reason why your home button on your desktop browser is located on the top left. Your eye naturally reads information from the top-left to the bottom-right in a diagonal line. 2) Important persistent... read more »

Augmenting an Augmented Experience

Having an augmented reality or virtual reality headset allows you to create an immersive experience like never before. In fact, some may be considered too immersive in special circumstances. There are both physical and emotional after effects of being immersed in an augmented or virtual space for extended periods of time. One challenge with augmented reality headsets is their field of vision and interaction within that space. For example, Hololens only allows gesture input while your field of vision is pointing at your hand. This can be partially augmented by using the accompanied clicker. To make interaction natural, AR/VR headset manufacturers should look to integrate... read more »